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Diablo 2 respec mod v 1.14b
Diablo 2 respec mod v 1.14b





Added randomized (especially ranged-attack) monsters to Nightmare and Hell Act V - e.g., Burning Dead, Demon Imps, etc.Reduced the effectiveness of Experience runs, power-leveling, and leeching.In Nightmare and Hell difficulties monster damages have generally been increased - dramatically in some cases. This was accomplished by improving monster stats (hp, ac, etc.) and by boosting their AI/behavior in Nightmare and Hell difficulties (that is, by making decisions more often and by simply moving faster). Beefed up monster difficulty in Act V, Nightmare, and Hell difficulties.

diablo 2 respec mod v 1.14b

Increased difficulty for high-level players to reduce future exploitation of the game system.The collision detection system has been sped up significantly.The player stats and inventory system has been completely redone to run more efficiently, improving server performance and stability.A skill now may have synergy Bonuses (similar to masteries) applied by putting points into other skills.A major result is that nearly any skill can be used by any character class. Although done for our needs, mod-makers should like these changes, too. Monster control/populating/creation is simpler.

diablo 2 respec mod v 1.14b

  • The skill and monster systems are now completely data-driven.
  • diablo 2 respec mod v 1.14b

    1.6 Added new Rune Words and Horadric Cube Recipesĭiablo II: Resurrected Review - Pile Of Old BonesĢ9 September 2021 Fundamental architecture changes/improvements.1.5 Revised Skill balance for all Player Character classes.1.2 Fundamental architecture changes/improvements.







    Diablo 2 respec mod v 1.14b